What Students Learn
Our curriculum is continuously being revamped to match the pace of change in today’s emerging technology fields. This spring’s content integrates learning experiences in the following six areas:
Mobile app development
Discover market opportunities/challenges and use the design thinking challenge to create a mobile application prototype with transitions and gestures (e.g. pinch, swipe, etc.).
Unpack the term “game” and analyze the mechanics of paper and digital games. Design, develop and test paper and digital prototype games and consider how core mechanics affect player’s experience.
Engage in a full cycle of the design thinking process – empathize, define, ideate, prototype and test. Work collaboratively in a cohort of six students to respond to a challenge and build a solution.
Define data and delineate between different types of data (e.g. meta data, big data, etc.). Create basic methods for gathering data, analyzing that data, and recommending ways to apply it.